After going through an arduous holy war for many years God,Mankind and Devil finally felt exhausted. Hence signed an armistice for this war. However the hypocritical peacefulness for thousand years have led the avaricious,ignorant and conceited mankind to forget about the brutality of war. A few strange omens in Migard begins to disintegrate the balance of world peacefulness.
A gigantic hoarse noise interrupts the tranquil life between God,Devil and Mankind. Monster begin to attack tsunami and earthquake engulfing Midgard that populated by Mankind.
Peacefulness seems to be in the midst of collapsing.
Tale which says that archaic colossus ( ancestor of giant, legend indicates that God has made the world using his remains ) can safeguard peacefulness begins to spread among the advantures of all place.
Adventures start to search for the remains of archaic colossus for the sake of world peacefulness, self-interest, reputation and wealth with vague ideas about the legend
Hence start an enchanting and exciting adventure.
Ragnarok Online ( The Final Destiny of the Gods ), often referred to as RO, is a massively multiplayer online role-playing game or MMORPG created by GRAVITY Co., Ltd. based on the manhwa Ragnarok by Lee Myung-jin. It was first released in South Korea on 31 August 2002 for Microsoft Windows and has since been released in many other locales around the world. Much of the game's mythos is based on Norse mythology, but its style and settings have been influenced by a wide variety of international cultures. The game has spawned an animated series, Ragnarok the Animation, and a sequel game, Ragnarok Online 2: The Legend of The Second, is in development. Player characters interact in a 3D environment but are represented by 2D character sprites for front, back, side and diagonal facings
Ragnarok Online is divided into a series of maps, each of which has its own terrain and native monsters, though many monsters are present in multiple regions. Transportation between maps requires loading the new map and monsters cannot travel from one map to another.
There are three major nations in Ragnarok Online, the first of which and where all players start is Rune Midgard. The Schwaltzvalt Republic, an industrialized neighbor to the North, was added in Episode 10 and Arunafeltz, a religious nation modeled after a combination of Israel and Turkey is the subject of Episode 11.
A series of other, minor nations also exists, generally modeled after an ancient society in the real world, examples such as Amatsu, which is modeled after ancient Japan and Louyang, which is modeled after ancient China.
Areas from Norse mythology are also included, such as Niflheim, the land of the dead, and Valhalla, where players can become Transcendent Classes. New map content is constantly being added to game in the form of Episode
Its's normal for newbie to be unfamiliar with the control operation in the game, it's ok! It's angel's duty to guide your direction of life. Please pay attention yeah!
Novice Training Ground
Novice Training Ground is the first place that new player will appear in the game. The castle where Training Ground is located can be seen after crossing a drawbridge written with "Welcome". There are 4 options when player speak to [Registration Staff] NPC, whereby player can choose to start the game immediately or register for the Academy Training. New player is highly recommended to register for the Academy Training, as this training will provide instructions on basic operations, regulations of the game. In addition, this training has a practical training ground with Fabre (with rather weak attack skill) scattering all around, this is to prevent players from getting kill by higher level monsters and increase player¡¦s attacking skill (Atk) before entering the actual Ragnarok's world.
Please be reminded that advice from Novice Training Ground Staff is very important, pay attention to his advice in order to receive items that are able to increase HP. These items are very useful in the earlier stages of the game!
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STAT SYSTEM
Strength (STR)
Strength affects the player's physical damage on a particular target; however, this only applies to melee classes that use short range weapons like swords, axes, and spears. A higher Strength level allows the player to deal more damage to the intended target when attacking.
With each increase in Strength, the player's character will gain as follows: a 1-point increase in attack (which affects the physical damage dealt to an intended target) and an increase in the character's weight limit by 30. With every 10 Strength points added, the character also gains bonus attack points in addition to the usual 10 attack points. For classes that utilise long ranged weapons such as Archers, every 5 Strength points will grant a 1-point increase in the character's attack.
Agility (AGI)
This stat affects a character's attack speed (the rate at which the player is able to attack) and also flee (the rate at which the player is able to dodge physical attacks). Higher Agility increases the player's attack speed as well as flee. Therefore, the player can attack more times per second and has a higher chance of avoiding physical attacks from opponents, as compared to another character with lower Agility. This stat is considered an important stat for ranged classes like the Archer class; their weak build does not allow them to take many hits from opponents, so they have to be able to dodge attacks for better survivability. Increased attack speeds are also a must for the Archer class, for they are then able to launch many arrows at once at their target. With their long-ranged weapons, this enables the Archer class to quickly take down their target from afar.
Vitality (VIT)
Vitality is used to increase maximum HP, defense, resistance to many status effects and the effectiveness of healing items. Additionally at increments of VIT some magic defense and natural HP regeneration rate is increased.
Increasing this stat will: Improve max HP by 1%, give approximately 0.8 VIT-based defense, improve resiliance by about 1% for the following status effects (Bleeding, Curse, Poison, Silence, Stun), and improve healing effect from items by 2%. Every 2 points of VIT add a little under 1 magic defense, while every 5 VIT improves HP regeneration by 1.
Intelligence (INT)
Intelligence is a primary stat for spell casters, and this is used to increase their magic attack and magic defense. INT also increases maximum SP, SP restoration items' effectiveness, natural SP regeneration rate, and resistance to some status effects (different effects than vitality provides resistance against). Intelligence also increases the damage of falcons.
Increasing this stat will: increase INT-based magic defense by 1, increase maximum SP regeneration by 1%, improve SP restoration items' effectiveness by 1%, and improve resistance to the following status effects (Blind, Sleep, Chaos) by about 2/3. For every 7 INT minimum magic attack is increased, and for every 5 Int maximum magic attack is increased.
Luck (LUK)
This stat increases critical hit rate, increases perfect dodge, reduces the chance of enemies landing a critical attack on the player, slightly increases attack, and provides slight resistance to all status effects. It also affects forging and creation chances for blacksmiths and alchemists. For classes with falcon (Hunters and Snipers), it also increases the chance of the falcon attacking targeted enemy by the character.
JOB SYSTEM
Jobs are one of the most important aspects of Ragnarok Online, as the job a player chooses will have profound implications on his or her strengths and weaknesses, both in a party and outside of one. The job system initially consisted of 13 classes, which has increased to over 50 via several updates. Each class specializes in certain skills corresponding to archetypes in a role-playing game. Additionally, some equipment are exclusive to particular classes, altering the play style of such characters.
All players start in the game's first class, the novice. Novices are, as their name implies, largely a tutorial class built for allowing new players to get the general feel of the game. Upon reaching a certain level (dependent on their desired job), players can change to one of six first classes, or choose one of the expanded classes, along with Super Novices. Upon reaching another level goal, first classes can then change into one of two second classes. Once the player reaches base level 99 and job level 50, they can elect to "rebirth" their character, (not applicable to expansion classes and Super Novices) and re-level as a transcendent class, which has more skills and a larger number of status points to work with, although the experience curve is much higher.
The Korean servers have added a level 3 job class that can be taken from either level 2 or a transcendent level 2 class. If the player skips rebirth and goes directly into the 3rd jobs, the skills and stat bonuses that come with rebirth are lost forever in exchange for reaching the final stage faster.
A player will change jobs multiple times over the course of playing, though the number of changes will be determined by choices made by the player.
The following table transcribes currently available jobs and their progression(s):
FIRST JOB
Swordsman
The Swordsman is the most basic melee class in Ragnarok Online. Specializing in one-handed/two-handed swords or one-handed/two-handed spears, the Swordsman class functions best using its skills such as "Bash" to deal direct damage to enemies. Also, the Swordsman class makes the best "tank" of the first class characters, with its "Increase HP Recovery" and "Provoke" skills which respectively allow it to heal itself over time and to taunt an enemy to attack them. The Swordsman class can change into a Knight or a Crusader when reaching job level 40.
Acolyte
The Acolyte is the standard support class in Ragnarok Online. It is the only one of the first-class characters with a healing ability. The Acolyte also may buff itself or others with skills such as "Increase Agility", "Blessing", and "Angelus". Furthermore, the Acolyte class, through its "Divine Protection", "Demon Bane", and "Signum Crucis" skills functions effectively against fighting the Undead. The Acolyte class progresses to either Priest or Monk.
Mage
The Mage class is the basic offensive spell-caster in Ragnarok Online. Players may become this job in the Magic City, Geffen. This class specializes in elemental damage such as Cold Bolt, Fire Bolt, and Lightning Bolt; the Mage can deal considerable damage to enemies. The Mage is usually used as a ranged fighter with its spell casting. Most of its leveling attributes would consist mostly with INT and DEX. (INT for more magical attack power and DEX for a faster cast time). The job class progresses into either Wizard or Sage for stronger magic abilities.
Thief
The Thief class focuses on close-combat fighting like the Swordsman but can also deal damage from afar like an Archer, by utilizing a bow. However, unlike the Swordsman which uses its high defense to absorb attacks, the Thief class uses its skills and high agility to dodge enemy attacks. With the skill "Double Attack," the Thief class has a chance to strike twice with each attack whenever a dagger is equipped. The Thief class may also learn the ability to steal from enemies as well as go into a stealth-like state with the skill "Hiding." The Thief class progresses into either Assassin or Rogue.
Merchant
The Merchant class provides the backbone of the Ragnarok Online economy. Merchants may purchase a cart to carry additional items with them, as well as may open up street vendor shops with the "Vending" skill. The Merchant class also may purchase items from shops at a discounted rate, as well as may sell items to shops for higher prices, thanks to the "Discount" and "Overcharge" skills. Merchants also possess fighting skills, with the ability to take their cart into battle with the "Cart Revolution" skill, which deals additional damage if the cart is full of heavy items. The Merchant can progress into either Blacksmith or Alchemist.
Archer
The Archer, as its name suggests, specializes in attacking with a bow and arrow. Its skills allow the Archer to attack from further away, as well as to fire two arrows at once with the "Double Strafing" skill. The Archer skill "Improve Concentration" allows the Archer to temporarily increase its dexterity and agility stats as well as detect hidden enemies in a small area. The Archer class progresses into either Hunter or Bard for male characters and Dancer for female characters.
Taekwon
The Taekwon class specializes in fighting without a weapon and focuses on kicking skills. These skills function uniquely as they are required to have a stance associated with a kick technique occur beforehand, which will happen at random during attack. They are able to change their element (for attacking) at will with their skill "Warm Wind". Each level of "Warm Wind" allows Taekwon to use a different element ranging from fire to even ghost and holy. This, in turn, allows them to deal massive damage on monsters by using the monster's elemental weakness. The Taekwon class can progress into either the Soul Linker or the Star Gladiator/Taekwon Master class.
Ninja
The Ninja class specializes in fighting with ninja daggers, Shurikens, Kunais,and ninjutsu. They deal decent physical damage and magical damage to enemies which makes the versatile when facing monsters that have either high defense or high magic defense. The ninja can do massive damage with the skill "Killing Strike" which consumes all except one of the Ninja's HP and convert it into damage.
Gunslinger
The Gunslinger class specializes in shooting from far away with guns. Being the only class that can equip guns they are able to out range almost every other class. the gun-type weapons are further broken down into sub categories of pistols, rifles, shotguns, grenade launchers and gatling guns. Some skills requires a certain gun to work while others can be used with any gun. Certain Gunslinger skills require coins which are obtained by the skill "Coin Flip" the coins also increase the damage done by the Gunslinger. Despite lacking further job opportunities, the array of unique arsenal and their differing characteristics makes the Gunslinger a flexible class for building upon differently, compared to the many other classes.
SECOND JOB
SWORDMAN SECOND JOB OPTIONS
Knight
The Knight class is an advanced form of the Swordsman class - with greater strength and HP, the Knight is able to take on tougher enemies that a Swordsman previously could not. Along with Crusader, this class is able to ride a mount in order to move faster with the skill "Peco Peco Ride", and will also do more damage with Spear weaponry when mounted. The Knight is able to boost its attack speed when it is equipped with a two-handed sword using the skill "Two Hand Quicken" and is able to use an improved version of the skill "Bash", "Bowling Bash" which not only hits and knocks back the target but also does damage to all enemies the target collides with. The Knight can further advance into the Lord Knight class after going through the Rebirth process.
Crusader
The Crusader is the other alternative form of the Swordsman class, bolstering even more HP and defense than the Swordsman class, it makes for the definitive "tank" of the second class characters. Whereas the Knight further uses hard-hitting weapons: the two-handed swords and spears, the Crusader class instead makes creative use of the shield as both means of offense and defense with skills "Smite", "Shield Boomerang", "Guard" and "Shield Reflect". Having affiliation with the church of Midgard, it also brings along various skills associated with the Acolyte - including "Heal". The Crusader also has the ability to mount a PecoPeco with the same skill as the Knight. The Crusader can further advance into the Paladin class after going through the Rebirth process.
ACOLYTE SECOND JOB OPTIONS
Priest
The Priest class is an advanced form of the Acolyte class, with additional support abilities and anti-undead/demon skills than that of the Acolyte class effectively taking on the role as the games Healer/Anti-Evil. The Priest is able to cast an area-of-effect heal skill called "Sanctuary" which continuously heals everyone who stands in the area including enemies. The Priest can improve the regeneration rate of itself and party members by the use of the skill "Magnificat". Further it can increase the damage out put of all member types through the use of its skills "Imposito Magnus", "Suffragium", "Aspersio", and "Gloria". The Priest can use the skill "Kyrie Eleison" to protect itself or party members from a set amount of physical damage. The Priest also has the ability to bring K/O'ed players back to life through the use of "Resurrection". Lastly the Priests Anti-Evil skills contain that of "Turn Undead" which can instantly turn an undead to dust if successful, and "Magnus Exorcismus", a massive area-of-effect skill that inflicts holy damage upon Undead and Demon type monsters. The Priest can further advance into the High Priest class after going through the Rebirth process.
Monk
The Monk class is the other advanced form of the Acolyte class, Breaking strongly from most its Acolyte roots, it employs a series of combination melee attack and a strong explosive attack utilizing the spirits. The Monk has access to combination skills that require the previous skills execution to perform; these skills are (in order of required execution) "Raging Triflecta Blow", "Raging Quadruple Blow", and "Raging Thrust". The Monk has access to "Summon Spirit Sphere" that allows the monk to perform numerous skills that require a certain number of Spirits, these skills are "Occult Impaction", "Throw Spirit Sphere", "Fury", "Mental Strength", "Snap", and "Guillotine Fist". As mentioned the Monk has Access to a skill known as "Guillotine Fist" which turns all of the Monk's remaining SP into an explosive attack rendering the Monk temporarily useless. Through the use of these skills the Monk can become an effective melee killing class. The Monk can further advance into the Champion class after going through the Rebirth process.
MAGE SECOND JOB OPTIONS
Wizard
The Wizard class is an advanced form of the Mage with improved single-target spells, and now larger stronger area-of-effect skills allowing it to damage multiple enemies at once. The Wizard is able to employ strong single-target skills such as "Fire Pillar", "Jupitel Thunder", and "Water Ball". The Wizard is also able to use strong area-of-effect skills such as "Meteor Storm", "Lord of Vermillion", "Heavens Drive", and "Storm Gust". Amplifying magical damage with the Area of Effect spells combined with faster casting time, the Wizard is easily one of the classes capable of dealing out the largest amounts of damage in a given time. Additionally, the Wizard is able to detect a monster's properties and current/max HP through the use of the skill "Sense". The Wizard can further advance into the High Wizard class after going through the Rebirth process.
Sage
The Sage class is the other advanced form of the Mage class. Whereas the Wizard further works on the foundation of 'which' magic to use, the Sage professions in 'how' to use magic. Spells are instead supportive, such as amplifying elemental damage with pools of water, fire and electricity, whilst also able to "Endow" party member's weapons with attributed elements. Spells are also able to jeopardize other magic uses by canceling their spells with "Magic Rod" and "Spell Breaker." Supportive buffs given to enemy players can also be removed with "Dispell." The Sage is even able to prevent skills and magic being used on in an entire area-of-effect with "Magnetic Earth". The one last defining feature of the Sage is incorporating melee fighting with the spells, namely through casting spells automatically by chance with each physical attack via the skills "Hindsight". The Sage can further advance into the Scholar/Professor class after going through the Rebirth process.
THIEF SECOND JOB OPTIONS
Assassin
The Assassin class is an advanced form of the Thief class, with access to the Katar & dual wielding one-handed weapons and enhanced poison skills the Assassin expands on its damaging abilities. Though the Assassin has access to improved weapons their stealthy nature caused by the skill "Cloaking" causes their damage output to become precise and tactical. Through the use of skills such as "Enchant Poison", "Venom Dust", "Poison React", and "Venom Splasher" the Assassin is able to manipulate poison for both offensive and defensive purposes. The Assassin can further advance into the Assassin Cross class after going through the Rebirth process.
Rogue
The Rogue class is an advanced form of the Thief class, with the ability to use either a bow or a dagger type weapon they can inflict damage on enemies from far range and close range effectively. The rogue class is able move while in hiding with the skill "Stalk" and do massive damage with the skill "Back Stab" this skill can only be used from behind the target and one cell away but can still be used with a bow. The Rogue can temporarily remove armor and weapons from enemies with the skills "Divest Armor", "Divest Helm", "Divest Shield", and "Divest Weapon" this makes the Rogue class invaluable in WoE and PvP as they are able to greatly weaken their opponents. The Rouge class can also steal a skill from other classes with the skill "Intimidate" and will keep the skill until they are hit by another skill. The Rogue can further advance into the Stalker class after going through the Rebirth process.
MERCHANT SECOND JOB OPTIONS
Blacksmith
The Blacksmith is an advanced form of the Merchant class, with greater strength and weapon knowledge the Blacksmith can do more physical damage and increase the physical damage of party members as well. Blacksmiths are able to craft weapons and imbue them with elemental or increased damage in the process. The weapons they make are generally stronger than the store bought ones but hold no slots. The Blacksmith is also a valuable member in a party consisting mainly of physical attackers with their skills "Weapon Perfection", "Power Thrust", and "Adrenaline Rush". The Blacksmith is also capable of managing large groups of monsters with the skill "Hammer Fall" which causes the status stun on all enemies in the targeted area. The Blacksmith can further advance into the Whitesmith/Mastersmith class after going through the Rebirth process.
Alchemist
The Alchemist is an advanced form of the Merchant class, with knowledge of items and potions the Alchemist can use potions to heal themselves and others and create a homunculus. The Alchemist can create potions, bombs, and acid bottles with the skill "Prepare Potion". With these potions the Alchemist can heal party members with the skill "Aid Potion" or attack enemies with the skills "Bomb" or "Acid Terror". The Alchemist can summon plant-type monsters or the monster "Marine Sphere" to fight for them and they can also summon a Homunculus pet that has a variety of abilities. The alchemist can also "buff" their party members armor and weapons so that they cannot be removed by the Rogue's Divest skills or by the Whitesmith/Mastersmith's "Shattering Strike" skill. The Alchemist can further advance into the Creator/Biochemist after going through the Rebirth process.
ARCHER SECOND JOB OPTIONS
Hunter
The Hunter is an advanced form of the Archer class, with their expertise in the wilderness they are able to control a pet falcon and set traps to hunt their prey, monster or otherwise. The Hunter class can attack with its falcon manually with the skill "Blitz Beat" or the falcon can automatically attack while the Hunter attacks, this is solely dependent on the hunter's LUK. The Hunter can keep enemies at a distance through the use of traps like "Land Mine," "Skid Trap,"Ankle Snare," Shockwave Trap," "Flasher," "Freezing Trap," "Sandman," "Blast Mine," and "Claymore Trap." The Hunter can expand its knowledge of the Beasts within Ragnarok, increasing its damage or its Falcon's through "Beast Bane" and "Steel Crow". The Hunter can further advance into the Sniper class after going through the Rebirth process.
Bard/Dancer
The Bard/Dancer class is an advanced form of the Archer class, with the ability to equip either a bow or instrument/whip type weapon they can support their party with their songs or dance or shoot arrows & beat enemies with instruments. Both the bard and dancer gain access to a crowd control ability causing enemies to be rendered helpless for limited amounts of time. Both have access to skills like "Dance Lesson" and "Music Lessons" increasing their damage with each. The Bard/Dancer has access to numerous duet skills ("Power Cord," "Down Tempo," "Mental Sensing," "Harmonic Lick," "Lullaby," "Classic Pluck," "Acoustic Rhythm," and "Battle Theme") which render them invaluable in countless situations, improving the performance of all party members. Each has its own specific skills which boost different attributes of those within the range of their song/dance making their single presence also invaluable. The Bard/Dance can further advance into the Clown/Gypsy class after going through the Rebirth process.
TAEKWON SECOND JOB OPTIONS
Taekwon Master/Star Gladiator
the Taekwon Master/Star Gladiator is an advanced form of the Taekwon class. They are able to increase their damage by gaining the ability to equip a book for a weapon and with unique passive skills. The Taekwon Master/Star Gladiator skills require the character to permanently memorize either a specific map, or monster/all players of a class type for other skills to work. With the skill "Solar, Lunar and Stellar Perception" they can designate the map they are in as either solar, lunar, or stellar alignment, these designations are permanent so thought should be put into it before choosing. The same goes for the skill "Solar, Lunar and Stellar Opposition" each one allows the Taekwon Master/Star Gladiator to choose a different size monster or player class type with either solar, lunar, or stellar alignment. the skills "Solar Heat", "Lunar Heat", and "Stellar heat" deal damage to nearby enemies but can only be used in the maps the Taekwon Master/Star Gladiator designated.
Soul Linker
The Soul Linker is an advanced form of the Taekwon class, they specialize in supportive and offensive magic but have lost their ability of using the Taekwon class' offensive kicking skills. Abandoning physical attacks for magical abilities the Soul Linker have a special ability to "Soul Link" other players. When "Soul Linked" the player receives bonus abilities depending on their class. The Soul Linkers offensive skills are usually referred to as the "Es" skills while the supportive skills are the "Ka" skills. Their offensive skills consist of "Estun", "Estin", "Esma", "Eske", "Eska" and "Eswoo", the first three skills' elemental attribute are determined by the taekwon skill "Warm Wind". "Estun" and "Estin" deal damage basted on the monsters size and the skill "Esma" deals massive damage but can only be used following another "Es" type skill. The supportive "Ka" type skills consist of "Kaizel" which automatically resurrects the character after being K.O.ed, "Kaahi" which heals the character upon taking damage at the cost of some SP, "Kaupe" which grants increased dodge rate until the character dodges an attack, "Kaite" which reflects magic attacks' and "Kaina" which increase Max SP and enhance the efficiency of the Happy Break skill. At Base Level 70, this skill reduces the SP consumption of the Estin, Estun and Esma skills, the "Ka" type skills cannot be cast on other players unless the Soul Linker is "Soul Linked" by another Soul Linker.
TRANSCENDENT JOB
Lord Knight
As an advanced form of the Knight class, Lord Knights have higher damage capacities and Hit Points compared to their predecessor. Supportive skills such as "Relax" allows Lord Knights to regenerate their hit Points at an increased pace. Lord Knights are also able to gain a tremendous advantage in battle with the skill "Frenzy" which triples their maximum Hit Points, as well as giving them added offensive capabilities. As a result, this class can take a larger amount of damage compared to other classes; in addition to their high-defense equipment, Lord Knights usually take the role of tankers (characters that become the target for, and take the full brunt of, monster attacks) in the game.
Paladin
The Paladin is the advanced form of the Crusader Class, by sacrificing the Paladins own HP it is able to inflict massive damage to its enemies with the skill "Martyr's Reckoning" they can cut down all that stand in its way. the Paladin's skill "Gloria Domini" deals a flat damage that is not altered by anything besides the skills level, and it make the target lose a percentage of their SP it ignores the targets defense and cannot be interrupted.
High Priest
The transcendent class of Priest. They have two passive skills: Mana Recharge, which lowers the SP cost of skills, and Meditatio, which increases max SP, SP recovery when sitting, and the strength of the Heal skill. High Priests can also use Assumptio, a buff spell that reduces damage taken by the target by 50%. Lastly, they can use Basilica, an area of effect spell around the High Priest that prevents any attacks into or out of the box and is cancelled if the user uses another skill or moves.
Champion
The reborn form of a Monk. This class still relies on combos and the devastating Guillotine Fist/Asura Strike to deal heavy damage. The combo string becomes longer with the skills Glacier Fist and Chain Crush Combo. Their Zen skill is very useful because it summons all 5 Spirit Spheres at once. They also have Palm Push Strike, which can push a target several spaces.
High Wizard
The High Wizard is the advanced form of the Wizard. They have increased magic attack and have the ability to drain SP when they kill a monster with a single target skill. The High Wizards' skill "Mystical Amplification" increases the High Wizards' magic damage and with the skill "Soul Drain" they are able to gain SP after killing a target; this will give the High Wizard the ability to constantly cast spells without having to worry about running out of SP.
Scholar/Professor
The transcedent jobs of Sages. Their manipulation of magic is greatly enhanced. They can create a fog wall that reduce damage from ranged attacks and absorb single targeting spells and convert them to their SP to drain all of Their enemy SP and decreased their enemy magical defense making them the natural enemy of Champions and High Wizards.
Assassin Cross
The Transcendent class of Assassin. They have Advanced Katar Mastery and a self-buff skill called Enchant Deadly Poison to greatly increase their physical damage by using a Poison Bottle, an item which they can obtain by using another new skill, Create Deadly Poison. They also have two offensive skills called Soul Breaker (or Soul Destroyer) and Meteor Assault. Soul Breaker's damage is increased by INT (not Matk) as well as STR and Atk. Meteor Assault deals splash damage and has a high chance to cause various status effects.
Stalker
The transcendent class of Rogue. The Stalkers' skill "Preserve" will save Plagirised skills for its duration. They can use Chase Walk, an upgraded version of Stalk/Tunnel Drive, which allows the user to pass through revealing skills undetected but leaves footprints on the ground as they move. Stalkers also have the skill Divest All/Full Strip which combines all of the Divestment skills into one. When used on monsters it reduces Attack by 10% and Defense by 30%.
Mastersmith/Whitesmith
Is the transcendent class of Black Smith. The class has a new offensive skill called Cart Termination Which Damages the enemy Enormously. The Damage is increased by Atk ONLY. And has new buff skills. Melt Down When you hit your target in PVP mode, his/her equipment burns and melts down (break effect, can be repaired) one by one. Cart Boost increases your movement speed by 20% for 60 seconds( you need this to use Cart Termination And Maximum Over Thrust Increases your your attack power with the power of zeny(more effective than over thrust). And has the skill Weapon refine Which Refines Weapon. but more effective than forging.
Creator/Biochemist
Is the Transcendent class of Alchemist. Has a new supportive skill called Slim Potion Pitcher This skill heals all party and guild members in a 7x7 area around the target cell with a thrown condensed potion.And a new offensive skill called Acid Demonstration Causes explosion for up to 10 consecutive hits. Target's weapon and armor has a chance to be destroyed. Deals only 50% damage to other humans(Causes more damage when the target has more defense) And another Valuable Skill Full Chemical Protection. makes The Target's Equipment Indestructible and also makes it so strip doesn't work when this skill is activated for a long duration
Sniper
Sniper is the transcendent job for hunter class characters. It has enhanced buffing skills to hasten your character and do more damage like wind walk and True Sight. And Falcon Assault Which Orders your Falcon to do Enormous Defense Ignoring Attack but with a cool down of 3 seconds. And with a new offensive skill called Sharp Shooting. Its an offensive skill that affects every enemy close to the target.
Clown/Gypsy
Clown/Gypsy is the transcendent job for Bard/Dancer class characters. Their main offensive skill is Arrow Vulcan which attacks a single target with a massive amount of 9 arrows. And Clowns/Gypsies can use Tarrot Card of Fate to Weaken Enemies.
THIRD JOB
Rune Knight
Rune Knight is the Knight 3rd class which not only uses brute strength in battles, but also employs runes and a dragon mount to perform attacks. Many of their new offensive skills are similar to skills Knights and Lord Knights obtain, including Ignition Break, Death Bound, Phantom Thrust, and Hundred Spear, but the Rune Knight's skills are much stronger. They can mount a Ferus (a dragon) which allows dragon-based skills to be used in addition to the normal mount bonuses that Knights get from Pecopecos. Rune Knights can also make runes which are a set of items used to perform a variety of different skills.
Royal Guard
The 3rd class of Crusaders and Paladins. They possess new Spear and Shield-exclusive attacks including Cannon Spear, Pinpoint Attack, Shield Press, and Earth Drive. They also learn new defensive Shield-based skills like Reflect Damage, Shield Spell, and Prestige. Royal Guards can learn other attacks like Rage Burst, Moon Slasher, and Exceed Break as well. They are able to band together with others Royal Guards to buff each other, attack with Hesperus Lit, or use a holy element attack, Ray of Genesis. Royal Guards can cast Piety to give party members Holy element armor. Lastly, they change mounts to a Gryphon.
Arch Bishop
Improved existing supportive skills. Many new anti-Demon/Undead skills have been added. Added skills that allows Archbishop to do physical and magical melee damage. Their healing skills is greatly enhanced to be able to heal more than 9999 points of maximum HP. They also can summon a holy tree that resurrects and restore party members SP and HP in percentage, while demon or undead family types monsters that approach this tree will be knocked back and receive Holy property damage.
Shura
The 3rd job of Champions. This class drops the old combo system and creating a new one that involves weights of enemies (size) and their remaining HP and uses self buffs to increase attack, attack speed, and defense. The shura no longer has a maximum of 5 spirit spheres but to a max amount of 15. They do this by using the skill called Raising dragon which drains HP for the cost of using more spirit spheres. New Aoe skills like Rampage Blasters use all the spirit spheres and deals heavy damage to all surrounding enemies. The amount of Aoe skills as well as having a long range attack is their strong points.
Warlock
Warlock is the 3rd job for High Wizard. The clothing is simple to permit easy movement. It is designed as a magic caster for large-scale battles. More self buffing skills are added. The Ghost property spells are stronger. Their spells has deal a huge amount of damage when casted correspondingly to enemies elemental weakness. When several Warlocks are together most of their enemies will be killed in one strike. A powerful and destructive class, lacking defense and vitality.
Sorcerer
The 3rd Job of The Professor/Scholar; it has the ability to control 5 elements and Summon 4 Elemental Spirits (excluding the poison) using an item called a "Point" It has more offensive spells than professor and arguably the only one who can battle Warlocks both defensively and offensively using their Summons and Spells.
Guillotine Cross
The 3rd jobs of Assassin Cross which has a bone-themed look based on Loki's outfit from the Ragnarok manhwa. They now have more self-buffing skills and skills dealing with poisons, including being able to brew many new dangerous poisons from various herbs. Guillotine Crosses gain several new damage-dealing skills like Cross Impact, Phantom Menace, Rolling Cutter, and Cross Ripper Slasher. Their Cloaking Exceed is an improved version of Cloaking which lets the user take several hits before being uncloaked, as well as being undetectable to insects and demons. Lastly, the skill Hallucination Walk greatly increases their evasion and speed, but with a negative effect after the skill's duration.
Shadow Chaser
The 3rd jobs of Stalker which has more offensive skills and debuffing skills involving paints. They are able to flee the battlefield while damaging others. Their debuffing skills cannot be cured by normal means. They are also able to create their own traps like Rangers and are able to use skill while attacking physically somehow like the Professor's skill Auto Spell but is increased to 2 skills and not limited by jobs. They are also able to copy skills from other 3rd jobs classes.
Mechanic
Mechanic is the 3rd job for Whitesmith. The mechanic wears only one main garment, a practical jumpsuit-style overall. They can now create auto-attack items and have improved skills using items rather than direct physical battle. They also have a magical robot called Mado Gear which is similar to Final Fantasy VI's Magitek armor. Their mech has many functions such as Infrared Scan (for revealing hidden enemies), Freezing Cannon/Cold Slower, Flamethrower, or even Pile Bunker and Neutral Barrier (an energy shield). However, these functions require the corresponding equipment to utilize.
Genetic
The 3rd jobs of Creators. It seems more expensive than any other jobs , it has more offensive skill using plants and bombs. The Genetics also have their own Homonculus named Homonculus S and now they have more creating skills and able to throw anythings other than potions. They also have offensive skills that involves cart and able to boost speed greatly while carrying their cart. They are also now able to create bombs and food, But the material they use is different than any other cooking items as such, their food is greatly useful for party self-buffing.
Ranger
Ranger is the 3rd job for Sniper. Their colors are based on the colors of green and camouflage military and leather accessories. They have a military aspect and sports. Ranger can have a Wolf. The wolf can be used as a mount to move. It increases the power of skills arc. Improve the traps of a target in addition to allowing the use of several traps for both new effects..
Minstrel/Wanderer
The 3rd Jobs of Clown and Gypsy respectively , they each have their own exclusive skill , while Minstrel is more physically powerful , The Wanderer is magically powerful , their ensemble skills now varies from extremely increasing physical and magic attacks to make any character berserks or raise agility and Maximum HP and SP. The Minstrel and Wanderer also have more offensive skills and an AOE attack. They also are able to use 2nd job Songs while using the 3rd job Songs. They're also able to distracts and prevents enemies from attacking them.
The Acolyte is the standard support class in Ragnarok Online. It is the only one of the first-class characters with a healing ability. The Acolyte also may buff itself or others with skills such as "Increase Agility", "Blessing", and "Angelus". Furthermore, the Acolyte class, through its "Divine Protection", "Demon Bane", and "Signum Crucis" skills functions effectively against fighting the Undead. The Acolyte class progresses to either Priest or Monk.
The Mage class is the basic offensive spell-caster in Ragnarok Online. Players may become this job in the Magic City, Geffen. This class specializes in elemental damage such as Cold Bolt, Fire Bolt, and Lightning Bolt; the Mage can deal considerable damage to enemies. The Mage is usually used as a ranged fighter with its spell casting. Most of its leveling attributes would consist mostly with INT and DEX. (INT for more magical attack power and DEX for a faster cast time). The job class progresses into either Wizard or Sage for stronger magic abilities.
The Thief class focuses on close-combat fighting like the Swordsman but can also deal damage from afar like an Archer, by utilizing a bow. However, unlike the Swordsman which uses its high defense to absorb attacks, the Thief class uses its skills and high agility to dodge enemy attacks. With the skill "Double Attack," the Thief class has a chance to strike twice with each attack whenever a dagger is equipped. The Thief class may also learn the ability to steal from enemies as well as go into a stealth-like state with the skill "Hiding." The Thief class progresses into either Assassin or Rogue.
The Merchant class provides the backbone of the Ragnarok Online economy. Merchants may purchase a cart to carry additional items with them, as well as may open up street vendor shops with the "Vending" skill. The Merchant class also may purchase items from shops at a discounted rate, as well as may sell items to shops for higher prices, thanks to the "Discount" and "Overcharge" skills. Merchants also possess fighting skills, with the ability to take their cart into battle with the "Cart Revolution" skill, which deals additional damage if the cart is full of heavy items. The Merchant can progress into either Blacksmith or Alchemist.
The Archer, as its name suggests, specializes in attacking with a bow and arrow. Its skills allow the Archer to attack from further away, as well as to fire two arrows at once with the "Double Strafing" skill. The Archer skill "Improve Concentration" allows the Archer to temporarily increase its dexterity and agility stats as well as detect hidden enemies in a small area. The Archer class progresses into either Hunter or Bard for male characters and Dancer for female characters.
The Taekwon class specializes in fighting without a weapon and focuses on kicking skills. These skills function uniquely as they are required to have a stance associated with a kick technique occur beforehand, which will happen at random during attack. They are able to change their element (for attacking) at will with their skill "Warm Wind". Each level of "Warm Wind" allows Taekwon to use a different element ranging from fire to even ghost and holy. This, in turn, allows them to deal massive damage on monsters by using the monster's elemental weakness. The Taekwon class can progress into either the Soul Linker or the Star Gladiator/Taekwon Master class.
The Ninja class specializes in fighting with ninja daggers, Shurikens, Kunais,and ninjutsu. They deal decent physical damage and magical damage to enemies which makes the versatile when facing monsters that have either high defense or high magic defense. The ninja can do massive damage with the skill "Killing Strike" which consumes all except one of the Ninja's HP and convert it into damage.
The Gunslinger class specializes in shooting from far away with guns. Being the only class that can equip guns they are able to out range almost every other class. the gun-type weapons are further broken down into sub categories of pistols, rifles, shotguns, grenade launchers and gatling guns. Some skills requires a certain gun to work while others can be used with any gun. Certain Gunslinger skills require coins which are obtained by the skill "Coin Flip" the coins also increase the damage done by the Gunslinger. Despite lacking further job opportunities, the array of unique arsenal and their differing characteristics makes the Gunslinger a flexible class for building upon differently, compared to the many other classes.
SECOND JOB
Knight
The Knight class is an advanced form of the Swordsman class - with greater strength and HP, the Knight is able to take on tougher enemies that a Swordsman previously could not. Along with Crusader, this class is able to ride a mount in order to move faster with the skill "Peco Peco Ride", and will also do more damage with Spear weaponry when mounted. The Knight is able to boost its attack speed when it is equipped with a two-handed sword using the skill "Two Hand Quicken" and is able to use an improved version of the skill "Bash", "Bowling Bash" which not only hits and knocks back the target but also does damage to all enemies the target collides with. The Knight can further advance into the Lord Knight class after going through the Rebirth process.
Crusader
The Crusader is the other alternative form of the Swordsman class, bolstering even more HP and defense than the Swordsman class, it makes for the definitive "tank" of the second class characters. Whereas the Knight further uses hard-hitting weapons: the two-handed swords and spears, the Crusader class instead makes creative use of the shield as both means of offense and defense with skills "Smite", "Shield Boomerang", "Guard" and "Shield Reflect". Having affiliation with the church of Midgard, it also brings along various skills associated with the Acolyte - including "Heal". The Crusader also has the ability to mount a PecoPeco with the same skill as the Knight. The Crusader can further advance into the Paladin class after going through the Rebirth process.
ACOLYTE SECOND JOB OPTIONS
Priest
The Priest class is an advanced form of the Acolyte class, with additional support abilities and anti-undead/demon skills than that of the Acolyte class effectively taking on the role as the games Healer/Anti-Evil. The Priest is able to cast an area-of-effect heal skill called "Sanctuary" which continuously heals everyone who stands in the area including enemies. The Priest can improve the regeneration rate of itself and party members by the use of the skill "Magnificat". Further it can increase the damage out put of all member types through the use of its skills "Imposito Magnus", "Suffragium", "Aspersio", and "Gloria". The Priest can use the skill "Kyrie Eleison" to protect itself or party members from a set amount of physical damage. The Priest also has the ability to bring K/O'ed players back to life through the use of "Resurrection". Lastly the Priests Anti-Evil skills contain that of "Turn Undead" which can instantly turn an undead to dust if successful, and "Magnus Exorcismus", a massive area-of-effect skill that inflicts holy damage upon Undead and Demon type monsters. The Priest can further advance into the High Priest class after going through the Rebirth process.
Monk
The Monk class is the other advanced form of the Acolyte class, Breaking strongly from most its Acolyte roots, it employs a series of combination melee attack and a strong explosive attack utilizing the spirits. The Monk has access to combination skills that require the previous skills execution to perform; these skills are (in order of required execution) "Raging Triflecta Blow", "Raging Quadruple Blow", and "Raging Thrust". The Monk has access to "Summon Spirit Sphere" that allows the monk to perform numerous skills that require a certain number of Spirits, these skills are "Occult Impaction", "Throw Spirit Sphere", "Fury", "Mental Strength", "Snap", and "Guillotine Fist". As mentioned the Monk has Access to a skill known as "Guillotine Fist" which turns all of the Monk's remaining SP into an explosive attack rendering the Monk temporarily useless. Through the use of these skills the Monk can become an effective melee killing class. The Monk can further advance into the Champion class after going through the Rebirth process.
MAGE SECOND JOB OPTIONS
Wizard
The Wizard class is an advanced form of the Mage with improved single-target spells, and now larger stronger area-of-effect skills allowing it to damage multiple enemies at once. The Wizard is able to employ strong single-target skills such as "Fire Pillar", "Jupitel Thunder", and "Water Ball". The Wizard is also able to use strong area-of-effect skills such as "Meteor Storm", "Lord of Vermillion", "Heavens Drive", and "Storm Gust". Amplifying magical damage with the Area of Effect spells combined with faster casting time, the Wizard is easily one of the classes capable of dealing out the largest amounts of damage in a given time. Additionally, the Wizard is able to detect a monster's properties and current/max HP through the use of the skill "Sense". The Wizard can further advance into the High Wizard class after going through the Rebirth process.
Sage
The Sage class is the other advanced form of the Mage class. Whereas the Wizard further works on the foundation of 'which' magic to use, the Sage professions in 'how' to use magic. Spells are instead supportive, such as amplifying elemental damage with pools of water, fire and electricity, whilst also able to "Endow" party member's weapons with attributed elements. Spells are also able to jeopardize other magic uses by canceling their spells with "Magic Rod" and "Spell Breaker." Supportive buffs given to enemy players can also be removed with "Dispell." The Sage is even able to prevent skills and magic being used on in an entire area-of-effect with "Magnetic Earth". The one last defining feature of the Sage is incorporating melee fighting with the spells, namely through casting spells automatically by chance with each physical attack via the skills "Hindsight". The Sage can further advance into the Scholar/Professor class after going through the Rebirth process.
THIEF SECOND JOB OPTIONS
Assassin
The Assassin class is an advanced form of the Thief class, with access to the Katar & dual wielding one-handed weapons and enhanced poison skills the Assassin expands on its damaging abilities. Though the Assassin has access to improved weapons their stealthy nature caused by the skill "Cloaking" causes their damage output to become precise and tactical. Through the use of skills such as "Enchant Poison", "Venom Dust", "Poison React", and "Venom Splasher" the Assassin is able to manipulate poison for both offensive and defensive purposes. The Assassin can further advance into the Assassin Cross class after going through the Rebirth process.
Rogue
The Rogue class is an advanced form of the Thief class, with the ability to use either a bow or a dagger type weapon they can inflict damage on enemies from far range and close range effectively. The rogue class is able move while in hiding with the skill "Stalk" and do massive damage with the skill "Back Stab" this skill can only be used from behind the target and one cell away but can still be used with a bow. The Rogue can temporarily remove armor and weapons from enemies with the skills "Divest Armor", "Divest Helm", "Divest Shield", and "Divest Weapon" this makes the Rogue class invaluable in WoE and PvP as they are able to greatly weaken their opponents. The Rouge class can also steal a skill from other classes with the skill "Intimidate" and will keep the skill until they are hit by another skill. The Rogue can further advance into the Stalker class after going through the Rebirth process.
MERCHANT SECOND JOB OPTIONS
Blacksmith
The Blacksmith is an advanced form of the Merchant class, with greater strength and weapon knowledge the Blacksmith can do more physical damage and increase the physical damage of party members as well. Blacksmiths are able to craft weapons and imbue them with elemental or increased damage in the process. The weapons they make are generally stronger than the store bought ones but hold no slots. The Blacksmith is also a valuable member in a party consisting mainly of physical attackers with their skills "Weapon Perfection", "Power Thrust", and "Adrenaline Rush". The Blacksmith is also capable of managing large groups of monsters with the skill "Hammer Fall" which causes the status stun on all enemies in the targeted area. The Blacksmith can further advance into the Whitesmith/Mastersmith class after going through the Rebirth process.
Alchemist
The Alchemist is an advanced form of the Merchant class, with knowledge of items and potions the Alchemist can use potions to heal themselves and others and create a homunculus. The Alchemist can create potions, bombs, and acid bottles with the skill "Prepare Potion". With these potions the Alchemist can heal party members with the skill "Aid Potion" or attack enemies with the skills "Bomb" or "Acid Terror". The Alchemist can summon plant-type monsters or the monster "Marine Sphere" to fight for them and they can also summon a Homunculus pet that has a variety of abilities. The alchemist can also "buff" their party members armor and weapons so that they cannot be removed by the Rogue's Divest skills or by the Whitesmith/Mastersmith's "Shattering Strike" skill. The Alchemist can further advance into the Creator/Biochemist after going through the Rebirth process.
ARCHER SECOND JOB OPTIONS
Hunter
The Hunter is an advanced form of the Archer class, with their expertise in the wilderness they are able to control a pet falcon and set traps to hunt their prey, monster or otherwise. The Hunter class can attack with its falcon manually with the skill "Blitz Beat" or the falcon can automatically attack while the Hunter attacks, this is solely dependent on the hunter's LUK. The Hunter can keep enemies at a distance through the use of traps like "Land Mine," "Skid Trap,"Ankle Snare," Shockwave Trap," "Flasher," "Freezing Trap," "Sandman," "Blast Mine," and "Claymore Trap." The Hunter can expand its knowledge of the Beasts within Ragnarok, increasing its damage or its Falcon's through "Beast Bane" and "Steel Crow". The Hunter can further advance into the Sniper class after going through the Rebirth process.
Bard/Dancer
The Bard/Dancer class is an advanced form of the Archer class, with the ability to equip either a bow or instrument/whip type weapon they can support their party with their songs or dance or shoot arrows & beat enemies with instruments. Both the bard and dancer gain access to a crowd control ability causing enemies to be rendered helpless for limited amounts of time. Both have access to skills like "Dance Lesson" and "Music Lessons" increasing their damage with each. The Bard/Dancer has access to numerous duet skills ("Power Cord," "Down Tempo," "Mental Sensing," "Harmonic Lick," "Lullaby," "Classic Pluck," "Acoustic Rhythm," and "Battle Theme") which render them invaluable in countless situations, improving the performance of all party members. Each has its own specific skills which boost different attributes of those within the range of their song/dance making their single presence also invaluable. The Bard/Dance can further advance into the Clown/Gypsy class after going through the Rebirth process.
TAEKWON SECOND JOB OPTIONS
Taekwon Master/Star Gladiator
the Taekwon Master/Star Gladiator is an advanced form of the Taekwon class. They are able to increase their damage by gaining the ability to equip a book for a weapon and with unique passive skills. The Taekwon Master/Star Gladiator skills require the character to permanently memorize either a specific map, or monster/all players of a class type for other skills to work. With the skill "Solar, Lunar and Stellar Perception" they can designate the map they are in as either solar, lunar, or stellar alignment, these designations are permanent so thought should be put into it before choosing. The same goes for the skill "Solar, Lunar and Stellar Opposition" each one allows the Taekwon Master/Star Gladiator to choose a different size monster or player class type with either solar, lunar, or stellar alignment. the skills "Solar Heat", "Lunar Heat", and "Stellar heat" deal damage to nearby enemies but can only be used in the maps the Taekwon Master/Star Gladiator designated.
Soul Linker
The Soul Linker is an advanced form of the Taekwon class, they specialize in supportive and offensive magic but have lost their ability of using the Taekwon class' offensive kicking skills. Abandoning physical attacks for magical abilities the Soul Linker have a special ability to "Soul Link" other players. When "Soul Linked" the player receives bonus abilities depending on their class. The Soul Linkers offensive skills are usually referred to as the "Es" skills while the supportive skills are the "Ka" skills. Their offensive skills consist of "Estun", "Estin", "Esma", "Eske", "Eska" and "Eswoo", the first three skills' elemental attribute are determined by the taekwon skill "Warm Wind". "Estun" and "Estin" deal damage basted on the monsters size and the skill "Esma" deals massive damage but can only be used following another "Es" type skill. The supportive "Ka" type skills consist of "Kaizel" which automatically resurrects the character after being K.O.ed, "Kaahi" which heals the character upon taking damage at the cost of some SP, "Kaupe" which grants increased dodge rate until the character dodges an attack, "Kaite" which reflects magic attacks' and "Kaina" which increase Max SP and enhance the efficiency of the Happy Break skill. At Base Level 70, this skill reduces the SP consumption of the Estin, Estun and Esma skills, the "Ka" type skills cannot be cast on other players unless the Soul Linker is "Soul Linked" by another Soul Linker.
TRANSCENDENT JOB
Lord Knight
As an advanced form of the Knight class, Lord Knights have higher damage capacities and Hit Points compared to their predecessor. Supportive skills such as "Relax" allows Lord Knights to regenerate their hit Points at an increased pace. Lord Knights are also able to gain a tremendous advantage in battle with the skill "Frenzy" which triples their maximum Hit Points, as well as giving them added offensive capabilities. As a result, this class can take a larger amount of damage compared to other classes; in addition to their high-defense equipment, Lord Knights usually take the role of tankers (characters that become the target for, and take the full brunt of, monster attacks) in the game.
Paladin
The Paladin is the advanced form of the Crusader Class, by sacrificing the Paladins own HP it is able to inflict massive damage to its enemies with the skill "Martyr's Reckoning" they can cut down all that stand in its way. the Paladin's skill "Gloria Domini" deals a flat damage that is not altered by anything besides the skills level, and it make the target lose a percentage of their SP it ignores the targets defense and cannot be interrupted.
High Priest
The transcendent class of Priest. They have two passive skills: Mana Recharge, which lowers the SP cost of skills, and Meditatio, which increases max SP, SP recovery when sitting, and the strength of the Heal skill. High Priests can also use Assumptio, a buff spell that reduces damage taken by the target by 50%. Lastly, they can use Basilica, an area of effect spell around the High Priest that prevents any attacks into or out of the box and is cancelled if the user uses another skill or moves.
Champion
The reborn form of a Monk. This class still relies on combos and the devastating Guillotine Fist/Asura Strike to deal heavy damage. The combo string becomes longer with the skills Glacier Fist and Chain Crush Combo. Their Zen skill is very useful because it summons all 5 Spirit Spheres at once. They also have Palm Push Strike, which can push a target several spaces.
High Wizard
The High Wizard is the advanced form of the Wizard. They have increased magic attack and have the ability to drain SP when they kill a monster with a single target skill. The High Wizards' skill "Mystical Amplification" increases the High Wizards' magic damage and with the skill "Soul Drain" they are able to gain SP after killing a target; this will give the High Wizard the ability to constantly cast spells without having to worry about running out of SP.
Scholar/Professor
The transcedent jobs of Sages. Their manipulation of magic is greatly enhanced. They can create a fog wall that reduce damage from ranged attacks and absorb single targeting spells and convert them to their SP to drain all of Their enemy SP and decreased their enemy magical defense making them the natural enemy of Champions and High Wizards.
Assassin Cross
The Transcendent class of Assassin. They have Advanced Katar Mastery and a self-buff skill called Enchant Deadly Poison to greatly increase their physical damage by using a Poison Bottle, an item which they can obtain by using another new skill, Create Deadly Poison. They also have two offensive skills called Soul Breaker (or Soul Destroyer) and Meteor Assault. Soul Breaker's damage is increased by INT (not Matk) as well as STR and Atk. Meteor Assault deals splash damage and has a high chance to cause various status effects.
Stalker
The transcendent class of Rogue. The Stalkers' skill "Preserve" will save Plagirised skills for its duration. They can use Chase Walk, an upgraded version of Stalk/Tunnel Drive, which allows the user to pass through revealing skills undetected but leaves footprints on the ground as they move. Stalkers also have the skill Divest All/Full Strip which combines all of the Divestment skills into one. When used on monsters it reduces Attack by 10% and Defense by 30%.
Mastersmith/Whitesmith
Is the transcendent class of Black Smith. The class has a new offensive skill called Cart Termination Which Damages the enemy Enormously. The Damage is increased by Atk ONLY. And has new buff skills. Melt Down When you hit your target in PVP mode, his/her equipment burns and melts down (break effect, can be repaired) one by one. Cart Boost increases your movement speed by 20% for 60 seconds( you need this to use Cart Termination And Maximum Over Thrust Increases your your attack power with the power of zeny(more effective than over thrust). And has the skill Weapon refine Which Refines Weapon. but more effective than forging.
Creator/Biochemist
Is the Transcendent class of Alchemist. Has a new supportive skill called Slim Potion Pitcher This skill heals all party and guild members in a 7x7 area around the target cell with a thrown condensed potion.And a new offensive skill called Acid Demonstration Causes explosion for up to 10 consecutive hits. Target's weapon and armor has a chance to be destroyed. Deals only 50% damage to other humans(Causes more damage when the target has more defense) And another Valuable Skill Full Chemical Protection. makes The Target's Equipment Indestructible and also makes it so strip doesn't work when this skill is activated for a long duration
Sniper
Sniper is the transcendent job for hunter class characters. It has enhanced buffing skills to hasten your character and do more damage like wind walk and True Sight. And Falcon Assault Which Orders your Falcon to do Enormous Defense Ignoring Attack but with a cool down of 3 seconds. And with a new offensive skill called Sharp Shooting. Its an offensive skill that affects every enemy close to the target.
Clown/Gypsy
Clown/Gypsy is the transcendent job for Bard/Dancer class characters. Their main offensive skill is Arrow Vulcan which attacks a single target with a massive amount of 9 arrows. And Clowns/Gypsies can use Tarrot Card of Fate to Weaken Enemies.
THIRD JOB
Rune Knight
Rune Knight is the Knight 3rd class which not only uses brute strength in battles, but also employs runes and a dragon mount to perform attacks. Many of their new offensive skills are similar to skills Knights and Lord Knights obtain, including Ignition Break, Death Bound, Phantom Thrust, and Hundred Spear, but the Rune Knight's skills are much stronger. They can mount a Ferus (a dragon) which allows dragon-based skills to be used in addition to the normal mount bonuses that Knights get from Pecopecos. Rune Knights can also make runes which are a set of items used to perform a variety of different skills.
Royal Guard
The 3rd class of Crusaders and Paladins. They possess new Spear and Shield-exclusive attacks including Cannon Spear, Pinpoint Attack, Shield Press, and Earth Drive. They also learn new defensive Shield-based skills like Reflect Damage, Shield Spell, and Prestige. Royal Guards can learn other attacks like Rage Burst, Moon Slasher, and Exceed Break as well. They are able to band together with others Royal Guards to buff each other, attack with Hesperus Lit, or use a holy element attack, Ray of Genesis. Royal Guards can cast Piety to give party members Holy element armor. Lastly, they change mounts to a Gryphon.
Arch Bishop
Improved existing supportive skills. Many new anti-Demon/Undead skills have been added. Added skills that allows Archbishop to do physical and magical melee damage. Their healing skills is greatly enhanced to be able to heal more than 9999 points of maximum HP. They also can summon a holy tree that resurrects and restore party members SP and HP in percentage, while demon or undead family types monsters that approach this tree will be knocked back and receive Holy property damage.
Shura
The 3rd job of Champions. This class drops the old combo system and creating a new one that involves weights of enemies (size) and their remaining HP and uses self buffs to increase attack, attack speed, and defense. The shura no longer has a maximum of 5 spirit spheres but to a max amount of 15. They do this by using the skill called Raising dragon which drains HP for the cost of using more spirit spheres. New Aoe skills like Rampage Blasters use all the spirit spheres and deals heavy damage to all surrounding enemies. The amount of Aoe skills as well as having a long range attack is their strong points.
Warlock
Warlock is the 3rd job for High Wizard. The clothing is simple to permit easy movement. It is designed as a magic caster for large-scale battles. More self buffing skills are added. The Ghost property spells are stronger. Their spells has deal a huge amount of damage when casted correspondingly to enemies elemental weakness. When several Warlocks are together most of their enemies will be killed in one strike. A powerful and destructive class, lacking defense and vitality.
Sorcerer
The 3rd Job of The Professor/Scholar; it has the ability to control 5 elements and Summon 4 Elemental Spirits (excluding the poison) using an item called a "Point" It has more offensive spells than professor and arguably the only one who can battle Warlocks both defensively and offensively using their Summons and Spells.
Guillotine Cross
The 3rd jobs of Assassin Cross which has a bone-themed look based on Loki's outfit from the Ragnarok manhwa. They now have more self-buffing skills and skills dealing with poisons, including being able to brew many new dangerous poisons from various herbs. Guillotine Crosses gain several new damage-dealing skills like Cross Impact, Phantom Menace, Rolling Cutter, and Cross Ripper Slasher. Their Cloaking Exceed is an improved version of Cloaking which lets the user take several hits before being uncloaked, as well as being undetectable to insects and demons. Lastly, the skill Hallucination Walk greatly increases their evasion and speed, but with a negative effect after the skill's duration.
Shadow Chaser
The 3rd jobs of Stalker which has more offensive skills and debuffing skills involving paints. They are able to flee the battlefield while damaging others. Their debuffing skills cannot be cured by normal means. They are also able to create their own traps like Rangers and are able to use skill while attacking physically somehow like the Professor's skill Auto Spell but is increased to 2 skills and not limited by jobs. They are also able to copy skills from other 3rd jobs classes.
Mechanic
Mechanic is the 3rd job for Whitesmith. The mechanic wears only one main garment, a practical jumpsuit-style overall. They can now create auto-attack items and have improved skills using items rather than direct physical battle. They also have a magical robot called Mado Gear which is similar to Final Fantasy VI's Magitek armor. Their mech has many functions such as Infrared Scan (for revealing hidden enemies), Freezing Cannon/Cold Slower, Flamethrower, or even Pile Bunker and Neutral Barrier (an energy shield). However, these functions require the corresponding equipment to utilize.
Genetic
The 3rd jobs of Creators. It seems more expensive than any other jobs , it has more offensive skill using plants and bombs. The Genetics also have their own Homonculus named Homonculus S and now they have more creating skills and able to throw anythings other than potions. They also have offensive skills that involves cart and able to boost speed greatly while carrying their cart. They are also now able to create bombs and food, But the material they use is different than any other cooking items as such, their food is greatly useful for party self-buffing.
Ranger
Ranger is the 3rd job for Sniper. Their colors are based on the colors of green and camouflage military and leather accessories. They have a military aspect and sports. Ranger can have a Wolf. The wolf can be used as a mount to move. It increases the power of skills arc. Improve the traps of a target in addition to allowing the use of several traps for both new effects..
Minstrel/Wanderer
The 3rd Jobs of Clown and Gypsy respectively , they each have their own exclusive skill , while Minstrel is more physically powerful , The Wanderer is magically powerful , their ensemble skills now varies from extremely increasing physical and magic attacks to make any character berserks or raise agility and Maximum HP and SP. The Minstrel and Wanderer also have more offensive skills and an AOE attack. They also are able to use 2nd job Songs while using the 3rd job Songs. They're also able to distracts and prevents enemies from attacking them.